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Virtual Worlds are the new generation of Social Networks, developed in a 3D environment and commonly referred to as a Massive Multiplayer Online Game (MMOG).

 

Simply put, users can develop and design a digital representation or character of themselves called an "Avatar". This avatar allows the user to interact with others in a simulated real world environment for gaming and social interaction, that offers visual effects, chat, audio and voice capabilities. In a Virtual World you can be whom ever (or what ever) you want to be.

 

While some games are purely designed for competition and advancement, other Virtual Worlds offer computer generated tools where you can design and build your own home and entire virtual communities, shop for clothing and other items including real estate, with a vast array of entertainment value and interaction. Development of this 3D virtual technology will soon be offered to mobile users as well, but is still in the testing stage. As these technologies continue to evolve they are creating new economic and educational enhancements with endless possibilities.
 
With all the positive aspects indicated, the inherent risks prevail. It is estimated that twenty million children and adolescents will visit virtual worlds by the year 2011. It is important to remember that where children go the ones that would seek to harm them will follow. The real time, one on one interaction between users in a virtual world, has created new avenues for predators to manipulate and groom children. This affords them greater levels of pretense and anonymity. The ability to create multiple avatars has widened the scope of child molesters, making it easier to gain the trust and personal information required to target their victims. They do this by introducing multiple personalities of different ages and genders. This allows them to gather information on many different levels, and better manipulate and increase vulnerability. The ultimate goal is to gain control of the child. It is vital that new lines of communication between parents and children be established for a better understanding of these systems for the benefit and safety of all concerned. Open and honest family discussion in choosing a site is imperative.
 

DO YOUR
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* Decide what site is age appropriate for your child.
* Read the terms and conditions of the site with your children.
* Discuss safety precaution and establish Internet safety rules. 
* Spend time with your children and understand the
   internal functions of how the site works.
* Ensure the site has an internal monitoring and reporting system.
* Explain the importance of informing you immediately
  of any inappropriate content or contact from other users. 
   

     Boston Fox News Report on Virtual Worlds

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